![]() ![]() ![]() It's a perfect little world encapsulated in a video game and it's time to tear that world a new one. The characters are interesting, the city feels alive, and the story has such an unmatched blend of being ridiculous, dark, and still managing to feel grounded in reality (barring a few extreme examples). But when the game got a sequel and had a chance to grow into its own personality it was a beauty to behold. It felt like it was trying too hard to emulate something it wasn't meant to be. The main problem, to me, is that it didn't have much character. When the first game came out I didn't look at it as much more than a Grand Theft Auto knockoff, and after trying it out for myself years later my suspicions were mostly confirmed.
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